Gis fundamentals 5th edition free
A huge collection of magical items and artifacts is presented here. This is definitely the most complete and comprehensive collection of this kind I've ever seen. Very, very good. Claiming to be the "the biggest, best, and most popular role-playing accessory on the net", this humorous compilation includes scads of information pertaining to the subject of alcohol in RPGs. There are information on brewing techniques, proficiencies, game effects of alcohol, magical items, monsters, and even drinking songs and bar and tavern names from both campaigns and novels.
A comprehensive guide to all kinds of hygienal aspects in role-playing games, ranging from asking how often do adventurers have to go to the bathroom, to general cleanliness and dental care, as well as related magical items and monsters. A must for those who insist on role-playing their characters taking a dump, and very humorous to everyone else. The definitive guide to mental health issues in role-playing games, this book is also very interesting reading without regard to RPGs.
If you don't play with these rules, treat it as a somewhat concise, humorous introduction to psychology. Dealing with the not-so-common subjects of sex, fertility, and pregnancy in RPGs, this well-done guide also has new characters classes, magical items, and adventure ideas, and also raises some interesting questions on "embarrassing" situations that may occur in campaigns.
The definitive collection of psionics classes, kits, rules, powers, items, monsters, and gods, this highly detailed work help give your psionicist class more potential. This is the first edition of the Cults NetBook, a collection of religious sects and cults, both evil and neutral.
Complete descriptions, with detailed notes on both background history and how each cult operate, as well as special hindrances members suffer. There are only ten different cults here, but it is only the first version. The author accepts contributions to the next edition. This immense collection of swords of all kinds and categories is over a hundred and twenty pages long, and is probably the only source you'll ever need to find that special blade for your campaign.
A wonderful NetBook, this piece has the most extensive collection of classes and kits ever. It contains nearly forty classes and even more kits. This is the second volume of one of the most beautifully designed compilations ever. This Tome 2 adds another thirty-five classes and fourteen kits to the previous work, and is an invaluable resource for both players and DMs who've grown a bit bored of the standard classes. Wonderful layout, and very professionally designed.
Eleven brand new, detailed character classes to satisfy your players' need for variation. Note: Due to the fact that these pages now are part of the Great NetBook Archive, this file has been removed. Visit the GNBA for the Home Site of this work, where you can always find the most recent version, available in many different formats. Check out my Navigation Page for links. Hundreds of detailed descriptions of herbs of all kinds, both real-world herbs and herbs from fantasy literature.
The Guide presents each herb with comprehensive notes, such as availability, preparation, cost, and game use. It is thoroughly researched more than anything I've ever seen , and includes several interesting appedices, large, informative tables, and a huge list of references. A detailed dictionary of common phrases in the Thieves Cant, the "language" of rogues. This includes translations both ways, from English to the Cant, and vice versa.
Ever in the need of filling up a library? This is a compilation of book titles that can be found on various campaign worlds; some books have descriptions.
Also included is a shelf generator for determining the contents of a library. Any bard's dream! Many ballads and songs for the musical player; both lyrics and notes on which tunes are to be used are included. This book originates from the combined NetBook of Heretic and Hexen published realier, but now removed as it is obsolete , and is the first of two separate works. The definitive guide to poisons of all sorts, this marvellous work is packed with over eighty pages describing hundreds of poisons, each with a complete description and notes on availability, preparation, use, cost, and gaming effects.
There are also several extensive discussions about manufacturing, use, and other topics concerning game use, as well as multiple, large tables of the poisons themselves. A nice collection of spells and magic, all pertaining to the thrills and chaos of wild magic. Contains a few new classes and proficiencies, new rules on level-advancement and combat, as well as the famous Magus Divlantia, with detailed notes on spells and magic, and many new spells. An extensive collection of traps, this compilation has enough trouble for your characters to keep them occupied for a long time if they live.
It details new non-weapon proficiencies, kits, and magic sects, as well as a multitude of highly detailed and playtested magic systems. One of the greatest works of all time dealing with magic and spellcasting. Very interesting reading, and a highly useful addition to any campaign.